PRESS RELEASE
Contact: Clyne Media, Inc.
Tel: (615) 662-1616
Fax: (615) 662-1636
FOR IMMEDIATE RELEASE
HALO® 3 HITS NEW LEVELS OF AUDIO REALISM WITH WAVES
— Game wins two Spike Video Game Awards thanks in part to
Halo® 3’s implementation of Waves’ real-time game audio
rendering —
WINTER NAMM SHOW, ANAHEIM, CA, January 17, 2008
— Waves, the world’s leading developer of professional audio
signal processing tools, is proud to be an integral part of the development
of Bungie’s Halo® 3, which received multiple awards at the
2007 Spike Video Game Awards. The awards took place Friday, December
7, 2007, in Las Vegas, NV, and were broadcast Sunday, December 9, on
Spike TV to a viewing audience of over 921,000 people. Halo 3 received
top honors in both the “Best Multiplayer Game” and “Most
Addictive Video Game” categories. Waves’ involvement marks
a significant step forward in game audio, as Halo 3 is the first video
game to utilize its audio signal processing technologies in real time.
“I have used Waves tools extensively in the sound
design of earlier Halo titles, but using these tools real-time is an
exciting new step for Halo 3 and the video game industry,” said
Marty O’Donnell, Audio Director of Bungie Studios. “These
tools bring a higher level of audio realism and emotional immersion
than has ever been possible before. I believe the use of Waves’
real-time signal processing tools represents the next major breakthrough
in audio quality for the video game industry.”
“Waves is pleased to be working with Bungie, adapting our products
to real-time video game rendering as a part of this award-winning game,”
said Paul Bundschuh, Waves Vice President Sales & Marketing, Waves
Semiconductor and OEM Licensing Division. “Both Video Game Awards
are high honors, especially the ‘Most Addictive Game’ award,
selected by end user voters; an award from end users is the highest
compliment for Waves, reaffirming our enduring commitment to innovative
audio processing solutions and their successful implementation. Several
Waves technologies, including the L360 Surround Limiter and Q10 Paragraphic
Equalizer, have been implemented in the Xbox 360 plug-in format for
Halo 3 as well as other Xbox 360 game titles, creating a fantastic video
game experience with an unsurpassed level of audio realism.”
...ends 316 words
About Waves Ltd.:
Waves is a leading provider of audio DSP solutions for professional,
broadcast, and consumer electronics audio markets. Waves has ten years
of expertise in the development of psycho-acoustic signal processing
algorithms that leverage knowledge on the human perception of hearing
to radically improve perceived sound quality. Waves’ award-winning
processors are utilized to improve sound quality in the creation of
the world’s most popular music, movie soundtracks, and multimedia
titles. Waves offers computer software solutions and hardware plus software
solutions for the professional and broadcast markets. Waves also offers
semiconductor with embedded software solutions under the Maxx brand
for the consumer electronics audio applications. Waves’ Maxx technology
dramatically enhances audio performance in consumer applications and
has been licensed to several leading companies, including Motorola and
Microsoft. For more information, visit the Waves web site at http://www.waves.com.
Other brand and product names may be trademarks of the
respective companies with which they are associated.
Waves Contacts:
North America Offices:
Waves, Inc., 2800 Merchants Drive, Knoxville, TN 37912;
Tel: 865-909-9200, Fax: 865-909-9245, Email: info@waves.com,
Web: http://www.waves.com
Corporate Headquarters Israel:
Waves Ltd., Azrieli Center, The Triangle Tower, 32nd Floor, 132 Derech
Petach-Tikva,
Tel-Aviv 67027, Israel; Tel: 972-3-608-4000, Fax: 972-3-608-4056, Email:
info@waves.com,
Web: http://www.waves.com
Waves Public Relations:
Clyne Media, Inc., 169-B Belle Forest Circle, Nashville, TN 37221;
Tel: 615-662-1616, Fax: 615-662-1636, Email: robert@clynemedia.com,
Web: https://clynemedia.com